Systems and methods for producing digital multimedia contents including movies and tv shows

ABSTRACT

Methods, apparatus and systems related to production of a movie, a TV show or a multimedia content are described. In one example aspect, a system for producing a movie includes a pre-production subsystem configured to receive information about a storyline, cameras, cast, and other assets for the movie from a user. The pre-production subsystem is configured to generate one or more machine-readable scripts corresponding to one or more scenes. The system includes a production subsystem configured to receive the scripts from the pre-production system to determine constraints among the scenes. The production subsystem is further configured to determine actions for the cameras and the cast for obtaining footages according to the storyline. The system includes a device management subsystem configured to control the cameras and the cast based on the determined actions by the production system and a post-production editing system configured to receive the footages from the production subsystem for performing video and audio editing.

PRIORITY CLAIM AND RELATED APPLICATION

This application is a continuation of U.S. patent application Ser. No.16/516,690, filed on Jul. 19, 2019, which claims priority toInternational Patent Application No. PCT/CN19/90722 of the same titleand the same content, filed on Jun. 11, 2019. The entire contents of thebefore-mentioned patent applications are incorporated by reference aspart of the disclosure of this application.

TECHNICAL FIELD

This patent document relates to production of motion pictures, videos,movies or multimedia products including moving images and associatedonline distribution or streaming services.

BACKGROUND

Making a movie or TV show is a labor-intensive and financially costlyprocess. For example, the entire production process of a movie may takemore than a year and requires collaboration from a large crew. Thecomplex and prolonged movie production process drives up the productioncost. For example, the production cost for a feature film today canrange from tens of millions of dollars to hundreds of millions ofdollars. TV production may be less expensive than most movie productionsbut still requires substantial costs. The labor-intensive nature and thehigh costs of movie and TV program production are barriers to manycontents to be offered to consumers and have continued to exist in theera of the increasingly digitization of various processes and progressesin cloud technologies in the movie and TV production and distribution.The commercial success of a movie or TV show tends to be affected bymany factors and thus may have significant risks. For example, piracy isa significant risk to movie and TV show production worldwide. Contentleaks prior to scheduled releases can lead to devastating financialresults or even impact the storyline, especially for a TV series.

With the advancements in network communication and digital editing,content publishing becomes increasingly popular. Nowadays, making andsharing a video clip can be done at a relatively low cost and with easevia computer and communications networks. Movie and TV productions,however, remain a complicated and costly undertaking for a range ofmovie and video production projects including some low-budget movie andvideo projects.

SUMMARY

Described herein are techniques, subsystems and systems for providingcloud-based production services for making movies and videos, includingend-to-end or full-service movie production cloud services from a storyto final movie content delivery. The disclosed techniques and systemscan be used in various embodiments to reduce the complexity, time, andcost in pre-production planning, production, and post-production editingvia digital analytics and digital intelligence, thereby allowing highlyefficient production or creation of content, including near real-timedistribution of the content such as real-time movie broadcasting. Due tothe cloud and automated nature of the disclosed techniques and systems,users do not need to master sophisticated computing hardware or softwareknowledge. Non-professionals are thus able to produce movies withoutbeing deeply involved in the technical aspects of movie productions.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates various stages in a movie production process.

FIG. 2 illustrates an example architecture of a movie production systemin accordance with one or more embodiments of the present technology.

FIG. 3 is a flowchart representation of an example pre-productionprocess using the MPUS in accordance with the present technology.

FIG. 4A illustrates an example hierarchy of scripts in accordance withthe present technology.

FIG. 4B illustrates an example storyboard in accordance with the presenttechnology.

FIG. 5 illustrates an example distributed architecture of Cloud-BasedFilm Editing System (CFES) in accordance with the present technology.

FIG. 6 is a flowchart representation of a method for producing a moviein accordance with the present technology.

FIG. 7 a block diagram illustrating an example of the architecture for acomputer system or other control device that can be utilized toimplement various portions of the presently disclosed technology.

DETAILED DESCRIPTION

Movie and TV program production is a complex process involving manycomponents and operations and tends to be labor intensive and costly.The examples of various production techniques and systems disclosed inthis patent document can be used to leverage computing technologies viacomputer processors, computer servers and computer storages that arenetworked in one or more communication networks or systems to providecloud-based movie production services to users or entities in adistributed manner. In some aspects, implementations of disclosedproduction techniques and systems in this patent document may providecloud-based service features similar to a software as a service (SaaS)and may therefore be referred to as Movie Production As A Service(MPaaS). The following sections use the movie production as an exampleand many disclosed features are applicable to TV program production andproduction of other multimedia with digital moving images.

FIG. 1 illustrates various stages in a movie production process. A movieproduction project starts with the development stage 102, in which ascript is developed based on an idea, a story, a book, or an existingscript. The pre-production stage 104 focuses heavily on planning. Thisis the stage in which the budget is determined, the preliminaryproduction schedule is set, and the cast is selected. At the end ofpre-production stage, a detailed movie script is produced and can berelied upon by all later stages in the production process. Theproduction stage 106 starts after the cast is hired and all the assets(equipment, materials, etc.) are secured. During this stage, it isimportant to keep planning ahead of the shoot so that the principalphotography can go as smoothly and efficiently as possible. Thepost-production stage 108 typically starts after the production stage106 finishes, but these two stages may overlap. Typical post-productiontasks include editing, digitizing the footage, compression, and/or colorcorrection. In various movie productions today, digital video camerasand digital sound recording devices are used to capture all the imagesand sound in digital form for post-production editing. The completedfilm is digital (including one or more digital files) and is distributedin the distribution stage 110 to the audience.

More often than not, a movie script contains scenes at differentgeographically locations. Each scene contains multiple shots in sequenceand each shot needs multiple cameras that need to be synchronized. Tocoordinate many cameras from one scene/shot to another or from onelocation to another can be chaotic. Furthermore, in post-productionstage, advanced editing techniques increase the difficulty ofcomputerized processing as many advanced editing techniques requiressubtle scene changes that are adapted to human perception.

This patent document includes techniques and systems that can beimplemented in various embodiments to automate the whole or a portion ofthe production process in FIG. 1 via cloud computing and services.Implementations of the techniques and systems disclosed in this patentdocument can be used to reduce the human labor in movie production, toimprove efficiency by standardizing certain aspects of movie productionand keep the budget and timeline in control. The disclosed techniquesand systems provide a distributed platform and services fornon-professionals to produce low budget movie and TV content withminimal expertise, tools, equipment and software as compared totraditional productions. The system also makes broadcasting real timemovie possible. While the disclosed techniques and systems can enablemovie production with reduced human intervention, user interfaces areprovided to incorporate artistic inputs from the directors and editorsin various stages to facilitate and enhance artistic innovations andcreative contributions and to provide flexibility to people involved inmovie production.

FIG. 2 illustrates an example architecture of a movie production system200 in accordance with one or more embodiments of the presenttechnology. The movie production system example 200 includes four mainsub-systems: Movie Pre-production User Service (MPUS) 201, End DevicesManagement System (EDMS) 203, Movie Production Directing System (MPDS)205, and Cloud-based Film Editing System (CFES) 207. The movieproduction system 200 can include digital storage in the mainsub-systems for storing digital data for the movie production and mayalso include additional storage 209 to store movie data. The system 200can further include a Content Delivery System (CDS) 211 to providereal-time or quasi-real-time distribution of the content. In someimplementations, the movie production system 200 may be offered as afull system to a user as a complete system for production of a movie orTV show; while in other implementations, one or more of the sub-systemsin the system 200 may be accessed by a user to facilitate part of aparticular production of a movie or a TV show.

The examples of some of the technical details of the sub-systems andcomponents are further discussed in detail below.

Movie Pre-Production User Service (MPUS) System

One important aspect of the pre-production stage is planning of themovie production including operations that define the full scope of thework. Possible points of failure are also identified and addressed,otherwise the subsequent stages in the production process can quickly goout of control. The MPUS provides a web-based user interface that guidesusers to work through the pre-production process. Based on the genre orvisual style of the film, the MPUS can generate machine-readable scriptsfor the scenes and determine a preliminary production schedule for theuser.

FIG. 3 is a flowchart representation of an example pre-productionprocess using the MPUS in accordance with the present technology.

In operation 301, a genre (Comedy, Romance, Action, Drama, Horror,Documentary, etc.) or a visual style is determined based on thestoryline developed in the development stage. The MPUS can determine thegenre or the visual style automatically by analyzing the story (e.g.,given a traditional movie script). Alternatively, the user can specifythe genre of the production manually via the web-based interface.

In operation 303, the MPUS can pre-populate several templates forintegrated segments or scenes that collectively to develop and topresent the storyline. In some embodiments, the MPUS can provide 10 to20 templates for each genre. The user can select a desired template tomodify or can create a new template for future uses. The templates allowthe user to focus on the specific requirements for each productionproject instead of being forced to consider all aspects inpre-production planning.

In operation 305, the user provides roles, actors, and also other castinformation to the MPUS via the user interface of the MPUS.

In operation 307, the user designs scenes for the storyline under theselected template(s). In some embodiments, the MPUS can provide templatescenes automatically. The user can use the template scenes directly ormake necessary or desired adjustments as the user sees fit.

In operation 309, the user provides geographical locations of the scenesto MPUS. In some embodiments, the MPUS can also make suggestionsregarding the scene locations based on the storyline.

In operation 311, the user registers user devices for the production,including cameras, audio devices, as well as other storage or networkdevices. The MPUS includes the device information when generating thescripts, thereby allowing the MPDS and EDMS to control the devices insubsequent stages.

In operation 313, the user can pre-load a subset of movie assets, suchas music, background videos, or commercial clips. Information regardingthe assets are also included in the scripts generated by the MPUS toallow the CFES to perform editing using the assets.

Based on the information obtained in the above operations, the MPUS cangenerate one or more machine-readable scripts to be used for theproduction stage. Such machine-readable scripts can be described indifferent languages, including but not limited to the eXtensible MarkupLanguage (XML) and/or JavaScript Object Notation (JSON). In someembodiments, a separate language, referred to as Film Directing MarkupLanguage (FDML), can be designed to accommodate particular requirementsof movie productions. Table 1 illustrates an example of amachine-readable script in FDML in accordance with an embodiment of thepresent technology.

TABLE 1 An example of machine-readable script in FDML {  “Title”:“Forrest Gump”,  “Production Year”: 1995,  “Script Writer”: “Eric Roth”, “Director”: “Robert Zee Zemeckis”,  “Actors”:   {“Actor Name”: “TomHanks”, “Sex”: “M”, “Role”: “Leading actor”, “Role”: “Leading actor”,“Role Name”: “Forrest”},   {“Actor Name”: “Robin Wright”, ”Sex”: “F”,“Role”: “Leading actress”, “Role Name”: “Jenny”}  ],  “Cameras”: [  {“ID”: “C1”, “Model”: “SONY T100”, “Serial Number”: “M12345”},  {“ID”: “C2”, “Model”: “SONY T100”, “Serial Number”: “M23456”},  {“ID”: “C3”, “Model”: “SONY T100”, “Serial Number”: “M34567”},  ] “Scenes”: [   {    “ID”: 1,    “Starting time”: 0,    “Duration”: 180,   “Name”: “Forest Bullied”,    “Location”: “Jogging Trail”,    “GPSLocations”: {“Lat: 1232435, “LON”: 1212324},    “Actors”: [“Forrest”,“Bully 1”, “Bully 2”]    “Shots”: [     {      “ID”: 1,      “Actors”:[“Forrest Gump”, “Bully 1”],      “Plot”: “Bully1 starts chasing Forest.Forest trips.”,      “Cameras”: [       {“Camera”: “B”, “Direction”:“Front”, “Angle”: “Straight”},       {“Camera”: “A”, “Direction”:“Left”, “Angle”: “Low”},       {“Camera”: “C”, “Direction”: “Right”,“Angle”: “Low”}      ],      “StoryBoard”: “sc1_sh1.gif,      “Lines”: [      {“By”: “Forrest”, “Text”: “I am not afraid.”},       {“By”: “Bully1”, “Text”: “I will kick your ass.”},      ],      “Starting time”: 0,     “Duration”: 100,     },     {      “ID”: 2,      “Actors”:[“Forrest Gump”, “Bully 1”, “Bully 2”],      “Plot”: “Bully2 joinschasing”,      “Cameras”:       {“Camera”: “C1”, “Direction”: “Front”,“Angle”: “Low”},       {“Camera”: “C2”, “Direction”: “Right”, “Angle”:“High”},      ],      “StoryBoard”: “sc1_sh2.gif”,      “Lines”: [      {“Cut”: “C1”},       {“By”: “Bully 1”, “Text”: “Come catch him.”},      {“Cut”, “C2”},       {“By”: “Bully 2”, “Text”: “You can run youcan't hide.”},      ],      “Starting time”: 100,      “Duration”: 80,    },    ]   },   {    “ID”: 2,    “Starting time”: 180,    “Duration”:200,    “Name”: “Forest & Jenny on the tree”,    “Location”: “Tree”,   “GPS Locations”: {“Lat: 1232435, “LON”: 1212324},    “Actors”:[“Forrest”, “Jenny”],    “Ads”:     {“Type”: “Drink”, “Shape”:“Cylinder”, “Position”: “Forrest hand”},     {“Type”: “Watch”, “Shape”:“Round”, “Position”: Jenny's wrist”}    ],    “Shots”:     {      “ID”:1,      “Actors”: [“Forrest Gump”, “Bully 1”],      “Plot”: “Forrest &Jenny romancing.”,      “Cameras”:       {“Camera”: “C1”, “Direction”:“Forrest”, “Angle”: “Straight”},       {“Camera”: “C2”, “Direction”:“Jenny”, “Angle”: “Straight”},       {“Camera”: “C3”, “Direction”:“Both”, “Angle”: “Low”},      ],      “StoryBoard”: “sc2_sh1.gif”,     “Lines”:       {“By”: “Forrest”, “Text”: “Where are you going?”},      {“By”: “Jenny”, “Text”: “I am going to join a movement.”},      {“cut”: “c3”},       {“By”: “Forrest”, “Text”: “When are we goingto see each other again?”},      ],      “Starting time”: 180     “Duration”: 200,     }    ],   },  ]  . . . }

As compared to some conventional movie scripts, the FDML script in theexample above includes detailed information regarding the equipment, thecast, and the scenes. In some embodiments, the MPUS can organize suchmachine-readable scripts hierarchically. FIG. 4A illustrates an examplehierarchy of machine-readable scripts in accordance with the present 30technology. The top-level script 401 includes two scenes: Scene 1 andScene 2. Each scene can include multiple shots, e.g. shot 1 and shot 2.Alternatively, each scene can include multiple sub-scenes such as scene2A and 2B, which further includes one or more shots.

For example, the machine-readable script shown in Table 1 can be atop-level script that provides an overall description of the assets tobe used in the movie. In some embodiments, separate machine-readablescripts can be generated for each scene or shot of the movie. Thestructure of scripts includes some of the following important aspects:

1. The top-level machine-readable script describes all devices andpersonnel involved in the movie.

2. The top-level machine-readable script describes all the scenes in themovie. Each scene can have multiple sub-scenes (e.g., Scene ID 1 andScene ID2), and each scene can have multiple shots. Note that each shotis a continuous shooting period in one location.

3. For each shot, all devices and personnel required for the shot aredescribed.

4. In some embodiments, the script includes all the lines for the actorsin each shot. The lines can be automatically extracted from thestoryline or the traditional director's script. The script can alsoinclude preliminary editing information based on a quick analysis of thecameras and the lines. For example, the system can determine thecorrespondence between the cameras and the lines, thereby adding simpleediting instructions to compose the shot. As shown in Table 1, Shot 1 ofScene can be cut at two positions, C1 and C2, before the correspondinglines by the actors. If the film editor wants to have more artistic cutsinstead of relying on system's automated editing, he or she can definewhere and when the cut needs to be made in the script.

5. For each shot, the script can also include a preliminary start timeand a duration to describe the length of the shot. The starting time canbe determined based on the dependency of the scenes and/or shots. Forexample, the first shot of the entire movie has a start time of 0. Thesystem can provide an estimated duration of the shot automatically oraccept a user input as the estimated shot duration (e.g., 100 seconds).Shot 2 starts after shot 1, and its start time is set to be immediatelyafter Shot 1 (e.g., 100). The duration of Shot 2 can also be estimatedautomatically by the system or be entered by the user.

6. Each shot is associated with a storyboard. The storyboard can begenerated based on information in the script, such as the number ofcameras, roles, scene storyline, etc. For example, the MPUS candetermine the placements and/or movements of the cameras based theconversations and/or actions in the shot. FIG. 4B illustrate an examplestoryboard associated with Shot 1 of Scene 1. As shown in Table 1, Shot1 includes three cameras: A, B, and C. The script describes attributesof each of the camera, such as the direction and the angle of thecamera. In some embodiments, the script further describes movement ofthe camera during the shot, such as the camera paths as well as angularvelocity and/or speed of the cameras. In some embodiments, the MPUS cangenerate an associated storyboard image that depicts the content of theshot. For example, an animated image, such as a Graphics InterchangeFormat (GIF) image, can be used as the storyboard image to demonstratethe interactions between the actors in the shot.

7. If other assets (such as music, background videos, or commercialclips) have been preloaded into the system, the script(s) can alsodescribe when and how the assets are to be used. For example, the scriptcan indicate when movie commercials can be inserted into the shots. Atpost-production editing stage, the commercials can be placed to thescenes based on the script.

MPDS—Movie Production Directing System

MPDS sub-system serves as a role of the director in an automated MPaaSfilm production; it is the brain of cloud-based movie production andbroadcasting system. In tradition movie production, to coordinate allequipment and personnel during film shooting can be chaotic. The samescene may have to be shot many times due to lack of coordination. TheMPDS is essential for coordinating such a complex team effort to reduceor eliminate re-shooting, particularly for real-time production.

In order to enable a computer service to perform a director's work, theserver needs to have the understanding of the story and the overallknowledge of equipment and personnel. The scripts generated by MPUSperfectly serve this function. After the MPUS generates the one or morescripts about the scene, the scripts are loaded into the MPDS forfurther processing.

Based on the geographical locations of the scenes/shots, the requiredequipment, and the personnel involved, the MPDS can determinedependencies and/or constraints among various scenes. For example,scenes that do not share any personnel or equipment can be shot inparallel. When two scenes have overlapped equipment and/or personnel,the MPDS can also determine the minimum time required to transfer theequipment and/or personnel, thereby imposing some constraints on thesequence of scenes. Such determinations and constraints can becommunicated back to the MPUS to facilitate the generation of apreliminary schedule in order to help the user to determine budget andother factors in the entire production process.

During the production time, the MPDS can accurately determine the starttime and the duration of each shot and each scene and make adjustmentaccordingly. For example, based on the talking speed of the actorsand/or actresses, the system can adjust the preliminary duration of theshot. The start time and the duration of the subsequent shots and/orscenes can be updated accordingly. In some embodiments, the system canprovide a prompt indicating a change of the total timeline and/or budgetof the movie due to such adjustment. The user can choose to eithershorten or lengthen some of the subsequent scenes to be consistent withthe pre-production plan, or to adopt the new timeline regardless of thechanges caused by the individual actors. The accurate start time andduration of each scene are also essential for editing the movie afterthe production stage.

Using the scripts, the MPDS can control other sub-systems to perform themovie production. For example, the MPDS can instruct the EDMS system tocontrol the equipment and personnel for each scene. In some embodiments,a large LED electronic billboard can be used to display all instructionsand lines of the shot to the personnel. Because the script includesinformation about the cameras for each scene, the cameras can toautomated to move (e.g., via a programmed dolly and a crane) and/orrotated according to the script. Minimal user intervention is thusneeded to obtain each shot.

EDMS—End Devices Management System

The EDMS is a proxy server which receives instructions from MPDS andrelay the instructions to all end devices and personnel during the filmshooting. Since EDMS controls end devices in real time, the proximitybetween the EDMS server(s) and the scene locations can reduce oreliminate unnecessary network delays to enable real-time performance.

In some implementations, the EDMS can be used to provide some or all ofthe following services to manage end devices and personnel:

1. Device registration. Once a device is turned on, it communicates withthe closest EDMS server for authentication. Only devices registered byuser are allowed to connect to the servers.

2. Device control. The EDMS obtains information about the devices andpersonnel based on machine-readable scripts generated by MPUS. For eachparticular shot, the EDMS sends instructions to end devices andpersonnel for actions these devices and people can take. For example,the EDMS can prompt the personnel about the lines of the shot or controlthe movement and/or rotation of the camera.

3. Device synchronization. It is vital to synchronize all devices to theexact time in the production stage for accurate editing in thepost-production stage. Typically, an accuracy within a video frame(25/30 frame/second) is required for accurate film cutting. In someimplementations, the Network Timing Protocol (NTP) can be used for thesynchronization purposes. For example, a synchronization server (e.g.,an NTP server) can be included in the MPaaS system to synchronize theend devices with the CFES. Time stamps of Real-time Transport Protocol(RTP) stream in real time streaming or time stamps of multimediacontainers in non-real-time batch transport are used for accurate filmediting.

4. Location service of the device. When an end device enables thelocation service, the EDMS can obtain the current location of the enddevice. The EDMS can then control the movement of the device from onescene location to another. Information can be transmitted to the MPDS tofurther determine the movement of the device.

5. Device tracking. The EDMS collects device activities and tracks thetimestamps for all the activities. It can report the activities andassociated timestamps to the MPDS to facilitate operations in the laterproduction stage. As described above, the MPDS updates the time estimatefor subsequent scenes in the machine-readable script for more accuratetime estimation based on the time stamps from EDMS.

6. Encoding support. The EMDS also controls the end devices mediaencoding. Video codec, such as the popular H.264 and MPEG4, use varioustypes of frames such as Intra-coded frame (I-frame), Predicated frame(P-frame), and Bidirectional predicted frame (B-frame). Film editing canonly start at an I-frames. Frequency of film cutting is highly dependenton type of scenes. For example, action scenes typically have highestfrequency of cut. Network bandwidth also needs to be taken into accountfor real-time broadcasting of the content as higher I-frame rateincreases uplink network demand. Therefore, the MPDS decides the numberof I-frames required within a specified time period to ensure properediting of the film. The EDMS can configure encoding setting on the enddevices based on MPDS instructions (e.g., as included in themachine-readable script).

Cloud-Based Film Editing System (CFES)

The CFES carries out most of post-production activities in an automatedway. CFES has to be synchronized with end devices such as cameras andaudio recording devices. It can either operate on all multimediacontents after the film shooting is completed or operate in real-time onmultimedia contents streamed from end devices while content beingcaptured at the scene. The CFES also allows the editing to be performedin a manual fashion if the user decides to add additional edits forartistic considerations. In various implementations, the CFES can bedesigned to provide four main functions: film editing, audio editing,multimedia quality enhancement and commercial insertion. Each of thefunctions is discussed in detail below.

Film Editing

Film editing is deemed to be a highly creative and artistic process andis usually performed by a human editor. However, in some movieproductions, this editing process, either in part or in its entirety,can be computerized by using digital analytics and software. Forexample, some low-budget films typically do not require sophisticatedediting techniques. As another example, real time movie broadcastingcannot afford long delays caused by manual editing. The CFES is thussuitable to be used in such cases to perform film editing automatically.As techniques in media processing advance, the CFES can also employadvanced algorithms to achieve artistic editing.

In some embodiments, the CFES can perform a basic editing of the shot.As an example, a shot includes a conversation among several actors. Theshot is recorded by multiple corresponding cameras, such as shown inTable 1. Given the footages from multiple cameras, the CFES can detectthe actor who is currently speaking and select the corresponding footagewith the camera facing the actor. More artistic film cutting techniques(e.g., Montage) can be realized in various ways. In someimplementations, a footage that resonates human feelings can be selectedby the system based on artificial intelligence learning. In someimplementations, the CFES edits the shot based on the instructions inthe FDML movie script. As discussed above, the instructions can beinserted by the user or generated automatically by the system based onthe storyline. For example, the machine-readable script can define thatwhile the person A is making a dramatic statement, person B's facialexpression changes. Therefore, the cut has to be made in the middle ofthe sentence spoken by person A.

The CFES can further receive instructions from the MPDS to performediting. For example, the MPDS can insert timestamp information into themachine-readable scripts once the shot is completed. Based on thetimestamps, the CFES can determine when and how the footage needs to becut to connect multiple scenes. For real-time or pseudo-real-timeproductions, the CFES can use the constraints described in themachine-readable scripts and add content when there is a dependencybetween the scenes. For example, both scene A and scene B require thesame equipment and personnel. Transferring the equipment and personalfrom location A (for scene A) to location B (for scene B) requires atime gap of T. The CFES can intelligently determine, in part based oninstructions from the MPDS, what content (e.g., commercial clip,background story, another scene, etc.) can be added to fill in the gap Tand perform editing accordingly.

Audio Editing

Audio editing is less complex as compared to video editing because, forlow-budget movies, there may be only one audio stream at each location.In some cases, a conversation involving multiple actors can happen indifferent locations (e.g., a phone conversation). The CFES can bedesigned to determine, in part based on machine-readable scene scripts,that it needs to piece the audio streams together. The timestampinformation in the machine-readable scripts can be used to synchronizethe audio streams and allow the CFES to perform audio editingaccordingly.

Multimedia Quality Enhancement

Multi-media quality enhancement is unique to real-time movieproduction/broadcasting. As compared to traditional movie production,which records High-Definition (HD) video and audio on devices, real-timemovie production/broadcasting requires instant distribution over thenetwork after completion of the production. Transmitting HD videosimposes an extreme bandwidth requirement on the network, which is notalways feasible in many settings. Thus, it is desirable to compress thevideo data and perform quality enhancement to the compressed data beforedistribution.

On-Line Movie Distribution

Referring back to FIG. 2, the movie production system 200 include aContent Delivery System (CDS) 211 to provide real-time orquasi-real-time distribution of the content to directly to consumers(e.g., on a payment basis or on a subscription basis) or to on-linemovie and TV programing service providers (e.g., Netflix) which usetheir service platforms to deliver the movies to their customers. TheCDS 211 may be an interface to allow authorized access by others in someimplementations and may include one or more servers to form a contentdelivery network. The content to be distributed via the CDS 211 can bestored in in the digital storage in the main sub-systems for storingdigital data for the movie production and/or in the additional storage209.

In implementing the system 200, a multimedia digital content such as amovie or TV show can be made, edited and delivered by operating one ormore computers in communication with one or more communication networksconfigured to receive information about a storyline, cameras, cast, andother assets for the multimedia digital content from a user, to providecontrol commands to cameras in capturing video and sound of actsperformed based on the storyline, and to edit the captured video toproduce the multimedia digital content. In some applications, the CDS211 can be configured to distribute the multimedia digital content overa network shortly after the multimedia digital content is produced. Inother applications, the CDS 211 can be configured to begin distributionof the beginning portion of the multimedia digital content over anetwork while a later portion of the multimedia digital content is stillbeing produced. This mode of content delivery may be used in deliveringTV shows or other contents where timely delivery is highly desirable orbeneficial, and is possible due to automated features and functions thatare built into the system 200.

The CDS 211 may be designed to allow for distribution of the same movieor TV show with certain customized features that are uniquely providedbased on the recipients of the content to be delivered. One example ofthis feature is the capability of the system 200 to provide differentproduct placements for the same TV show or movie when being delivered todifferent audience groups.

Commercial Insertion

Commercials or products can be incorporated into or embedded in a movie,a TV show or a vide in various ways to provide embedded marketing. Onecommonly used technique is product placements where brand-name productscan be shown in the shots or included in the audio tracks. Variousexisting product placement techniques via images or audio lackflexibility, tend to be expensive and usually do not provide muchflexible means for alternating the product placement after theproduction. CFES 207 in FIG. 2 can be used to implement commercialinsertion or product placement in ways that are much more flexible thanvarious product placement techniques in movie or TV production. In sometraditional movie production, for example, commercials, such asbillboards or brand names, cannot be changed easily after the shot iscompleted. With the CFES system 207, the machine-readable script caninclude placeholders for commercials. Referring to the example shown inTable 1, Scene ID 2 includes two commercials. The CFES 207 can determinehow the shot needs to be edited to include the relevant products. Forexample, the movie can be shot without any commercial content in theproduction stage. In the post-production stage, the CFES 207 can editthe original footage (e.g., Jenny's wrist) to include the desiredcommercial content (e.g., a watch) based on a particular distributionsuch as marketing to a specific demographic group.

Modifications of the commercial suppliers can be implemented with easywith the use of the FDML scripts. Based on the descriptions of thecommercial placeholders in the FDML scripts, the CFES locates the shotsand replaces the original image or audio with designated commercialcontent (e.g., switching the cylindrical drink from Coco-cola to Pepsi).The CFES can further detect dependencies among the shots to ensure thatthe commercials can be incorporated consistently across multiple shotsand/or scenes. For example, the CFES can detect Jenny's wrist in allshots of Scene ID 2 and add the watch to all footages that show Jenny'swrist.

Besides the three main functions discussed above, the CFES can alsoperform other editing functions such as adding background videos to bluescreen, adding text, adding music based on MPDS instructions.

FIG. 5 illustrates an example distributed architecture 500 of CFES inaccordance with the present technology. In this architecture 500, someof the film-editing functions can be performed by one or more edgefilm-editing servers 501. For example, scenes shot in a particularlocation can be edited by a corresponding edge film-editing serverpositioned close to the location. The proximity between the edge editingserver 501 and the scene location allows preliminary editing to becompleted without much network delay. The edge CFES servers areespecially important if the movie is being broadcasted in near real timeor shortly after completion of the final movie editing. For non-realtime post production editing, such edge CFES servers might not benecessary since all recorded multimedia contents will be gathered to asingle cloud location for processing. The edited footages from the edgefilm-editing serves can be consolidated by the central film-editingserver 503 for further processing (e.g., editing across scenes inmultiple locations). The fully edited footage is then sent to the videoenhancement server 505 for performing compression and other enhancementsbefore being mixed with edited audio stream from the audio editingserver 509 and the audio enhancement server 511. Once the enhancementsare completed, the commercial insertion server 513 replaces selectedportion of the footage with desired commercial content. The commercialinsertion server 513 can also take footages with existing commercialcontent and replace them with another brand.

It is noted that each block in FIG. 5 represents a logic functionalentity instead of a physical entity. Logical entities can be combinedinto one physical entity or separated into different entities based oncost, technological, networking and scale considerations. The data flowfrom one physical entity to another can be streaming for real timeprocessing and or can be batch transport for offline processing.

FIG. 6 is a flowchart representation of an example of a method 600 forproducing a movie. The method 600 includes, at operation 602, receiving,via a web-based user interface, information about a storyline, cameras,microphones, cast, and other assets from a user. The method 600includes, at operation 604, determining one or more scenes based on thestoryline. The method 600 includes, at operation 606, generating one ormore machine-readable scripts corresponding to the one or more scenes.Each machine-readable script includes information about correspondingcameras, cast, and asset of the corresponding scene. The method 600includes, at operation 608, directing the cameras and the cast based onthe one or more machine-readable scripts to obtain footages of the oneor more scenes. The method 600 includes, at operation 610, performingvideo and audio editing to the footages to obtain the movie. The method600 also includes, at operation 612, distributing the movie over thenetwork within a desired time duration (e.g., 30 minutes) after thefootages are obtained.

FIG. 7 is a block diagram illustrating an example of the architecturefor a computer system or other control device 700 that can be utilizedto implement various portions of the presently disclosed technology. Thecomputer system 700 includes one or more processors 705 and memory 710connected via an interconnect 725. The interconnect 725 may representany one or more separate physical buses, point to point connections, orboth, connected by appropriate bridges, adapters, or controllers. Theinterconnect 725, therefore, may include, for example, a system bus, aPeripheral Component Interconnect (PCI) bus, a HyperTransport orindustry standard architecture (ISA) bus, a small computer systeminterface (SCSI) bus, a universal serial bus (USB), IIC (I2C) bus, or anInstitute of Electrical and Electronics Engineers (IEEE) standard 674bus, sometimes referred to as “Firewire.”

The processor(s) 705 may include central processing units (CPUs) tocontrol the overall operation of, for example, the host computer. Incertain embodiments, the processor(s) 705 accomplish this by executingsoftware or firmware stored in memory 710. The processor(s) 705 may be,or may include, one or more programmable general-purpose orspecial-purpose microprocessors, digital signal processors (DSPs),programmable controllers, application specific integrated circuits(ASICs), programmable logic devices (PLDs), or the like, or acombination of such devices.

The memory 710 can be or include the main memory of the computer system.The memory 710 represents any suitable form of random access memory(RAM), read-only memory (ROM), flash memory, or the like, or acombination of such devices. In use, the memory 710 may contain, amongother things, a set of machine instructions which, when executed byprocessor 705, causes the processor 705 to perform operations toimplement embodiments of the presently disclosed technology.

Also connected to the processor(s) 705 through the interconnect 725 is a(optional) network adapter 715. The network adapter 715 provides thecomputer system 700 with the ability to communicate with remote devices,such as the storage clients, and/or other storage servers, and may be,for example, an Ethernet adapter or Fiber Channel adapter.

It is thus evident that, with the assistance from the cloud-based movieproduction systems and techniques as disclosed herein, movies, TV showsor videos can be produced at a much lower cost and at a much higherspeed. The repetitive and time-consuming planning can be replaced byautomation and modifications specific to each storyline. The distributedarchitecture allows post-production editing to be performed close to theshooting scenes such that the movie can be distributed shortly after itis completed (e.g., within 30 minutes to an hour after camera shootingfinishes). The short post-production time can greatly reduce the risksof content leaks, thereby protecting the artistic work and financialinterest of the entire production crew. The disclosed cloud-based movieproduction systems and techniques can also be improved by leveraging theincreasing communication speeds and bandwidths in communication networkssuch as 5G and future networks.

The above examples demonstrate that the techniques and systems disclosedin this patent document for production of movies, TV shows and othermultimedia based on cloud computing and on-line accessing can be used toenhance the existing productions by movie and TV production companies,to reduce labor and costs, to provide flexibility and features that arenot available in various convention movie or TV production processes. Inaddition, the disclosed techniques and systems can be used to simplifythe production processes and thus enable amateur production of moviesand videos. Instead of costing at least half million dollars for lowestcost movie production, movies can be made with a few thousand dollars(or even a few hundred dollars) using the disclosed techniques. The lowcost can incentivize a large group of artists to produce intriguingcontent, which can potentially lead to a hundred-billion-dollarindustry. The techniques and systems disclosed in this patent documentcan be implemented to enable Movie Production As A Service (MPaaS) toallow movie production technologies to be better utilized byprofessional production companies and to also allow such technologiesassessible to more users in the mass market.

Implementations of the subject matter and the functional operationsdescribed in this patent document can be implemented in various systems,digital electronic circuitry, or in computer software, firmware, orhardware, including the structures disclosed in this specification andtheir structural equivalents, or in combinations of one or more of them.Implementations of the subject matter described in this specificationcan be implemented as one or more computer program products, e.g., oneor more modules of computer program instructions encoded on a tangibleand non-transitory computer readable medium for execution by, or tocontrol the operation of, data processing apparatus. The computerreadable medium can be a machine-readable storage device, amachine-readable storage substrate, a memory device, a composition ofmatter effecting a machine-readable propagated signal, or a combinationof one or more of them. The term “data processing unit” or “dataprocessing apparatus” encompasses all apparatus, devices, and machinesfor processing data, including by way of example a programmableprocessor, a computer, or multiple processors or computers. Theapparatus can include, in addition to hardware, code that creates anexecution environment for the computer program in question, e.g., codethat constitutes processor firmware, a protocol stack, a databasemanagement system, an operating system, or a combination of one or moreof them.

A computer program (also known as a program, software, softwareapplication, machine-readable script, or code) can be written in anyform of programming language, including compiled or interpretedlanguages, and it can be deployed in any form, including as astand-alone program or as a module, component, subroutine, or other unitsuitable for use in a computing environment. A computer program does notnecessarily correspond to a file in a file system. A program can bestored in a portion of a file that holds other programs or data (e.g.,one or more scripts stored in a markup language document), in a singlefile dedicated to the program in question, or in multiple coordinatedfiles (e.g., files that store one or more modules, sub programs, orportions of code). A computer program can be deployed to be executed onone computer or on multiple computers that are located at one site ordistributed across multiple sites and interconnected by a communicationnetwork.

The processes and logic flows described in this specification can beperformed by one or more programmable processors executing one or morecomputer programs to perform functions by operating on input data andgenerating output. The processes and logic flows can also be performedby, and apparatus can also be implemented as, special purpose logiccircuitry, e.g., an FPGA (field programmable gate array) or an ASIC(application specific integrated circuit).

Processors suitable for the execution of a computer program include, byway of example, both general and special purpose microprocessors, andany one or more processors of any kind of digital computer. Generally, aprocessor will receive instructions and data from a read only memory ora random access memory or both. The essential elements of a computer area processor for performing instructions and one or more memory devicesfor storing instructions and data. Generally, a computer will alsoinclude, or be operatively coupled to receive data from or transfer datato, or both, one or more mass storage devices for storing data, e.g.,magnetic, magneto optical disks, or optical disks. However, a computerneed not have such devices. Computer readable media suitable for storingcomputer program instructions and data include all forms of nonvolatilememory, media and memory devices, including by way of examplesemiconductor memory devices, e.g., EPROM, EEPROM, and flash memorydevices. The processor and the memory can be supplemented by, orincorporated in, special purpose logic circuitry.

It is intended that the specification, together with the drawings, beconsidered exemplary only, where exemplary means an example. As usedherein, the singular forms “a”, “an” and “the” are intended to includethe plural forms as well, unless the context clearly indicatesotherwise. Additionally, the use of “or” is intended to include“and/or”, unless the context clearly indicates otherwise.

While this patent document contains many specifics, these should not beconstrued as limitations on the scope of any invention or of what may beclaimed, but rather as descriptions of features that may be specific toparticular embodiments of particular inventions. Certain features thatare described in this patent document in the context of separateembodiments can also be implemented in combination in a singleembodiment. Conversely, various features that are described in thecontext of a single embodiment can also be implemented in multipleembodiments separately or in any suitable subcombination. Moreover,although features may be described above as acting in certaincombinations and even initially claimed as such, one or more featuresfrom a claimed combination can in some cases be excised from thecombination, and the claimed combination may be directed to asubcombination or variation of a subcombination.

Similarly, while operations are depicted in the drawings in a particularorder, this should not be understood as requiring that such operationsbe performed in the particular order shown or in sequential order, orthat all illustrated operations be performed, to achieve desirableresults. Moreover, the separation of various system components in theembodiments described in this patent document should not be understoodas requiring such separation in all embodiments.

Only a few implementations and examples are described and otherimplementations, enhancements and variations can be made based on whatis described and illustrated in this patent document.

What is claimed is what is described or illustrated, including:
 1. A system for producing a multimedia digital content, comprising: a production subsystem configured to receive one or more machine-readable scripts corresponding to one or more scenes of the multimedia digital content to process, by operation of software and computer processing, the one or more machine-readable scripts to extract information associated with shooting the one more scenes and to generate actions for cameras, cast, or other assets for shooting the one or more scenes based on the extracted information; a device management subsystem in communication with the production subsystem and configured to control, by operation of software and computer processing, the cameras, the cast, or the other assets based on the actions determined by the production system, the device management subsystem comprising one or more device management servers, wherein each of the one or more device management servers is assigned to at least one scene and is configured to transmit information about the at least one scene to the production subsystem to, by operation of software and computer processing, enable the production subsystem to adjust actions for the cameras, the cast, or the other assets in the one or more machine-readable scripts during production for the at least one scene.
 2. The system of claim 1, wherein the production subsystem is configured to, by operation of software and computer processing, edit the one or more machine-readable scripts during the production of the multimedia digital content.
 3. The system of claim 1, further comprising: a post-production editing subsystem configured to perform, by operation of software and computer processing, video and audio editing to at least part of footages from the production subsystem.
 4. The system of claim 3, wherein the post-production editing subsystem is configured to perform editing to part of the footages from the production system while a remaining part of the footages is being produced.
 5. The system of claim 3, wherein the post-production editing subsystem is configured to perform editing to all the footages from the production subsystem after the production is completed.
 6. The system of claim 3, wherein the post-production editing subsystem is configured to receive, from the production subsystem, information on video and audio editing embedded in the one or more machine-readable scripts and to perform video and audio editing according to the received information on video and audio editing embedded in the one or more machine-readable scripts.
 7. The system of claim 6, wherein the post-production editing subsystem is configured to receive, via a user interface, additional information on video and audio editing from a user.
 8. The system of claim 3, further comprising a synchronization server configured to synchronize the cameras with the post-production editing system.
 9. The system of claim 3, wherein the post-production editing subsystem comprises one or more edge editing servers each located in proximity to a location of a scene and operable to edit footages of the scene based on editing instructions in the one or more machine-readable scripts.
 10. The system of claim 9, wherein the post-production editing subsystem further comprises a central editing server located remotely from the location of the scene and configured to consolidate edited footages from the one or more edge editing servers to produce the multimedia digital content.
 11. The system of claim 3, further comprising: a content delivery subsystem configured to distribute a portion of the multimedia digital content while a remaining portion of the multimedia digital content is being edited by the post-production editing subsystem.
 12. The system of claim 11, wherein the content delivery subsystem is configured to distribute the multimedia digital content over one or more communication channels within a time duration after the multimedia digital content is completed by the production subsystem.
 13. The system of claim 3, wherein the one or more machine-readable scripts comprise information about commercial content of a product in at least one of the one or more scenes, and wherein the post-production editing system is further configured to perform video and audio editing to include the commercial content of the product in the part of footages corresponding to the scene.
 14. A method for producing a multimedia digital content, comprising: receiving one or more machine-readable scripts corresponding to one or more scenes of the multimedia digital content, the one or more machine-readable scripts including information about cameras, cast, or other assets of each of the one or more scenes; controlling, by operation of software and computer processing, production of an individual scene in the one or more scenes, the cameras, the cast, or the other assets corresponding to the individual scene based on the one or more machine-readable scripts; and editing, by operation of software and computer processing, the one or more machine-readable scripts during the production of the individual scene to update the information for the cameras, the cast, or the other assets so as to adjust actions for the cameras, the cast, or the other assets for the production.
 15. The method of claim 14, comprising: analyzing, by operation of software and computer processing, the cameras, the cast, and the other assets for each of the one or more scenes; and determining, by operation of software and computer processing, constraints among the one or more scenes based on information in the one or more machine-readable scripts.
 16. The method of claim 14, comprising: performing, by operation of software and computer processing, video and audio editing to at least part of footages obtained during the production.
 17. The method of claim 16, wherein performing the video and audio editing comprises: performing editing to part of the footages from the production system while a remaining part of the footages is being produced.
 18. The method of claim 16, wherein performing the video and audio editing comprises: performing editing to all the footages from the production subsystem after the production is complete.
 19. The method of claim 13, wherein the one or more machine-readable scripts further include editing instructions for each of the one or more scenes, and wherein the video and audio editing is performed according to the editing instructions.
 20. The method of claim 19, further comprising: receiving, via a user interface, additional information on video and audio editing from a user for the video and audio editing.
 21. The method of claim 16, wherein the footages are synchronized based on the one or more machine-readable scripts.
 22. The method of claim 16, further comprising: distributing, by operation of software and computer processing, a portion of the multimedia digital content over a network while a remaining portion of the multimedia digital content is being edited.
 23. The method of claim 16, wherein the one or more machine-readable scripts comprise information about commercial content of a product in at least one of the one or more scenes, and wherein the performing video and audio editing comprises: editing, by operation of software and computer processing, the part of the footages to include the commercial content of the product.
 24. A non-transitory computer readable medium having processor code stored thereon including program code for causing one or more computer processors to perform a method that comprises: generating one or more machine-readable scripts corresponding to one or more scenes of a multimedia digital content, the one or more machine-readable scripts including information about cameras, cast, or other assets for each of the one or more scenes; and updating the one or more machine-readable scripts during a production of at least one scene to adjust actions for the cameras, the cast, or the other assets for the production.
 25. The non-transitory computer readable medium of claim 24, wherein the method comprises: performing video and audio editing to a part of footages obtained during the production of the at least one scene while a remaining part of the footages is being produced.
 26. The non-transitory computer readable medium of claim 24, wherein the method comprises: distributing a portion of the multimedia digital content over a network while a remaining portion of the multimedia digital content is being edited. 